June 9, 2009
More on the Fischer Black Model
June 9, 2009
The Purpose of the Public Health Insurance Plan
June 8, 2009
Justin Fox, Fischer Black, Tyler Cowen
June 8, 2009
Limits to Progress?
June 8, 2009
Behaviorial Geneticists versus Policy Implications
June 7, 2009
Isn't That Just an Asian Effect?
June 7, 2009
Forecasting
June 6, 2009
On Being Certain
June 6, 2009
Obama on How Markets Reduce Racial Discrimination


Gary's supreme contribution - that one could pretend to fight, with rules to express how that fight play out paved the way for virtually everything computer-game related ever since. And it helped create a frame of reference for working with rules and processes that, for me, turned into a very good living as a computer geek.
Mr. Gygax, I salute you!
glad to see you post on this. what a giant he was. i hadn't even thought about how his creation touched on the numberless computer games which are based on the types of rules gygax developed in D&D. incredible. and sad.
I know this is an economics blog, but this is so nerdy it actually hurts.
We'll here soon be running a 1st edition campaign in memory. First edition D&D though, not AD&D, so I won't be able to resurrect Dougal, the lovable sage-assassin of charisma 3...
You say "you can only copyright specific ideas": actually, that's incorrect -- you can only copyright expressions, not ideas (some kinds of ideas may be covered by patents, a very different kind of "intellectual property" from copyrights). I guess I'm being pedantic, but there's a lot of confusion in the general public around various kinds of "intellectual property" concepts and laws, and I think it's better to correct erroneous terminology and concepts when they're expressed.
I appreciate this post. This guy has such a massive following, that the responses to his death are spread across massively diverse circles. I play D&D, and I don't plan on stopping any time soon. Thanks, Mr. Gygax.
I haven't played D&D in 20+ years, but I recently started playing World of Warcraft which turns out to be essentially D&D's computer graphics great-great-great-grandchild, as I was amused to discover soon after I tried it.