March 5, 2008
Bryan Caplan
Gary Gygax, creator of Dungeons and Dragons and the father of the thousands of role-playing games it spawned, has died. And while I think he made a bundle off of his ideas, he only got a small fraction of the value he created. After all, you can only copyright specific ideas, not an entire genre - even if without your work, the genre would not exist.
So this is a great time to let non-financial incentives compensate for positive externalities. Let's have a moment of gratitude for the great Gary Gygax. To the victorious dead!
HT: Eric Crampton, my former grad student whose enthusiasm sparked my last D&D campaign (using a house version of Gygax's 1st edition rules!).
RETURN TO: Econlog Main | Archives | Top of page
READ MORE:
Comments (7) |
TrackBacks (0)
CATEGORIES: Economics and Culture (125)
Gary's supreme contribution - that one could pretend to fight, with rules to express how that fight play out paved the way for virtually everything computer-game related ever since. And it helped create a frame of reference for working with rules and processes that, for me, turned into a very good living as a computer geek.
Mr. Gygax, I salute you!
We'll here soon be running a 1st edition campaign in memory. First edition D&D though, not AD&D, so I won't be able to resurrect Dougal, the lovable sage-assassin of charisma 3...
You say "you can only copyright specific ideas": actually, that's incorrect -- you can only copyright expressions, not ideas (some kinds of ideas may be covered by patents, a very different kind of "intellectual property" from copyrights). I guess I'm being pedantic, but there's a lot of confusion in the general public around various kinds of "intellectual property" concepts and laws, and I think it's better to correct erroneous terminology and concepts when they're expressed.
I appreciate this post. This guy has such a massive following, that the responses to his death are spread across massively diverse circles. I play D&D, and I don't plan on stopping any time soon. Thanks, Mr. Gygax.
I haven't played D&D in 20+ years, but I recently started playing World of Warcraft which turns out to be essentially D&D's computer graphics great-great-great-grandchild, as I was amused to discover soon after I tried it.